In November, we started a Wiki for the project right here on our site, which will eventually grow to include all the information you need to know about Hearts of Oak. [DISCLAIMER: The video contains screenshots from CryEngine 2, which we temporarily used until version 3.5 was made available and had most of its bugs The result of this was accelerated progress, and this teaser trailer below demonstrates some of the work we've done while testing the CryEngine, along with some concept art and original music. At the same time, we announced our intention to join forces with the team behind a similar project, Drake's Legacy, to further aid development of Hearts of Oak. In October, we then made a big decision: to cease work on the Unreal Engine, and begin evaluating Ogre3D and CryEngine as better alternatives for the game.
![age of pirates 2 age of pirates 2](https://i.ytimg.com/vi/yvY3b805xxY/maxresdefault.jpg)
(Perhaps save airships and machine-cannons for another time, eh?) We also learnt what to avoid at all costs. It was encouraging for us to see the impressive support people have for realism and historical content, along with an appetite for myth, superstition, and a bit of pirating here and there. Fast forward to September, and the survey's results (from nearly 1,000 participants!) gave us a valuable insight into what you, the fans, were most enthusiastic about. Back in April, after a slew of new concept art, we adopted an art style that will go on to define much of the game's aesthetics, and has already been used to create the logo you're all now familiar with.Īround the same time, we launched a survey to let you have your say and to help us decide on several key design philosophies.
![age of pirates 2 age of pirates 2](https://static.wikia.nocookie.net/ageofpirates/images/c/cf/CoAS_sm.jpg)
The new flagship project of PiratesAhoy! may be off to a slow start, but this year represents a clear step in the right direction.